hayamam

International Game’s Day

At the International Game’s Day, there were board games such as Sorry, Cards and Timeline. There were video games such as Mario, Football and Call of Duty. I think Dance Dance Revolution and Candy Crush are games but they were not at the event.  There were ARG’s such as Call of Duty. I think games were discussed/defined as being able to bring together all different types of people despite their age, gender or background. An argument made about games was whether or not the game is fun or not and if it is for children. The room was divided so the video games were in the back of the room and the board games were in the front. The people in the back playing video games were mostly boys around the age of 8-11and some fathers while the people in the front on the room playing board games were mostly mothers and smaller children. I think this separation shows the different desires for each group. The people playing video games want action and excitement while the people playing board games wanted to play a simple game while talking to friends. The contrast of which game is popular and which are not was great as well. The popular video games and board games were always being played while the less popular ones were left on the side table alone. Some games were never touched and opened. I agree there is an argument between the popular games and the less popular games. People want to play games that are popular because they are told that it is fun and a lot of people know how to play so it is easier to find a group of friends to play with. The less popular games are not as known to everyone making it hard to have people play it because they do not understand the game as well. If not a lot of people are willing to play then it is harder to gather a group to enjoy the game with. 

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Games in the real world

 

School can be considered as a game in real life. It is typically thought of as the complete opposite of a game but there are still a lot of similarities. When the word “school” comes up, people automatically think of words such as “boring”, “homework”, and “classes”. When the word “games” come up, people automatically think of words such as “fun”, “exciting” and “addicting”. But there are a lot of similarities between these two completely different subjects. For example, many games have different levels the gamer needs to pass. Each level gets harder the more you play but it is still reachable. Schools also have “levels” or “grades” where each student must pass all of them in order to graduate. Every year gets harder but it is still reachable. 

Many games also have problems, scenarios and enemies the gamer needs solve or beat. School has classes that give out home work, projects and essays the students need to do in order to keep their grades up.

Games have a way to keep score on how the gamer is doing. It could be a number score, a level score, or how much the gamer has completed tasks. School uses grades to keep score on each student. If they are getting good grades and keep doing their homework, the grade will be good. If the student is struggling then the grades will be lower.

School is a great composition. It has worked for thousands of years and it is still doing a great job teaching students. It is still developing and getting even better in the future.

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Good Composition blog Social media

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This composition is effective on my part because the rabbit is worried about the lack of deep communication in the world between individuals and the dog responds by simply responding “like”. You can like or comment on a status on Facebook and the dog simply responds in a way they are using the internet even though they walking side by side together. The rabbit is looking at a cellphone while they are both walking making the audience assume the rabbit just posted the worry on Facebook. This composition is ironic because the rabbit is worried that Facebook is destroying conversations yet, the rabbit is using Facebook as a way to tell everyone. The response from the dog indicates the worries of the rabbit is true because they are not having a meaningful conversation but a social media conversation in person. I think it is interesting that the author used animals in this composition instead of actual people. Rabbits and dogs are considered very cute and very popular as a pet. The author used these animals to show innocence in the conversation. People who are innocent and young such as children and teenagers are the ones who are using social media the most so the author is representing the younger generation using social media by using the dog and the rabbit. 

This text is not effective for other conversations because it does not have anything to do with global warming, smoking or any other conversation. There is no way anyone can look at this and include the temperature rising or about second hand smoking in their conversation using this composition. The main point of the worries of the rabbit are the problems Facebook is creating between individuals in a social way. It is very hard to change the subject to make this composition be included in another conversation. 

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Annotate bib 12 cons

http://www.huffingtonpost.com/grown-and-flown/social-media-is-social-media-turning-us-into-teenagers_b_2442140.html

This article is very interesting because the author is talking about adults acting like teenagers again because of social media. In the world of social media, it is starting to be “cool” to spell words wrong or shorten them such as “LOL”, “YOLO” and “OMG”. Social media is the place for teenagers to be able to be rude and complain about what is going on in theirs lives. When adults start using social media, they are also starting to act like teenagers in order to follow the trend.

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Annotated bib 11 pros

http://www.deseretnews.com/article/865587342/Social-medias-impact-on-teen-romance-sexism-generates-controversy.html

This article is mostly talking about the negative impacts os social media on teenage girls but it also brings up an opposing article called

“Romance in the Age of the Internet Is Lovelier Than You Think” by Amanda Hess. This article uses the facts about how the teenage pregnancy rates have been going down the past couple years. The author also uses other statistics such as rape reports and sexual assault/domestic violence rates going down as well. 

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Annotated bib 10 cons

http://www.deseretnews.com/article/865587342/Social-medias-impact-on-teen-romance-sexism-generates-controversy.html

 

This article mostly talks about the negatives of social media on specifically teenage girls. The author points out that most teenagers are mostly on their social devices all day.  The author talks about how this is changing the way teenagers are learning about relationships and how relationships work. Teenagers might look up something online about a relationship and automatically expect that from their partner and cause trouble or think of relationships in a wrong way. 

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Annotated bib #9 cons

http://www.washingtontimes.com/news/2009/jan/28/social-networking-benefits-validated/?page=all

This article also talks about the stance of the parents as well. What the parents feel about using social media for education and how their thinking is slowly starting to change over time.

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Annotated bib #5 cons

http://www.usatoday.com/story/news/nation/2013/11/02/social-media-teaching-tool/3377929/

 

This talks about how teachers can use social media efficiently to teach a class but also the facts about how it could turn personal.

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Annotated bib #8 pros

http://www.usatoday.com/story/news/nation/2013/11/02/social-media-teaching-tool/3377929/

 

This article talks about how people an use social media efficiently to teach a class.

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Annotated bib #7 cons spelling

http://socialmediatoday.com/asnood/1418086/how-you-are-ruining-your-social-media-credibility-bad-spelling-grammar

This article also talks about how people do not try and use spell check when they post something new. It points out how many people will not even think of using spell check when they are about to send an important email or post to someone. 

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